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Open Source Video Game "Receiver" Explores Gun Handling Mechanics

Gungho Cowboy

Not exactly the slickest, slam-bang, and movie-like story line FPS video game, but the "Receiver" FPS game has realistic gun handling mechanics which for the picky in "realism" in first person shooter would appreciate. Whilst that's the main feature that would attract the attention of firearms enthusiast, it's also has an unordered storytelling that would make the game unpredictable for the gamer.

The game was developed by Wolfire as part of a 7-day FPS Challenge, the gamer is "armed only with a Colt 1911 A1 and an audiocassette player, you must uncover the secrets of the Mindkill in a building complex infested with automated turrets and hovering shock drones."

The game has high detail gun mechanics helping the gamer understand how to manipulate gun parts and make them work together. Other FPS games have heads-up displays (HUD) to give you an ammo level/bullet count, but "Receiver" doesn't and you will know your ammo level by pulling the magazine out and you will also be able to check if there's a round chambered.

If you're used to game being saved at a certain checkpoint which you can come back after getting "killed" this game won't allow you for that. So if you're dead, the you're dead, or what they call "permanent death."  This means that you have to start over again.

Now if you think that starting all over again with the game gives you an advantage of remembering the steps you've taken in the previous game play, you're wrong. The game doesn't allow you to do the same thing over and over again which means that you start again from different position. This is perhaps what they mean by an "unordered story." Sounds like fun, perhaps for the most patient and determined, but for those who have none of those, it's torture.

There are more commands that  you can use, which you will need to consult the help command for you to learn the commands more intricately. I may never have the time to complete this game, but I will try to give it a chance.

Will this game make me want to accomplish the full game or will my laptop be thrown out of the window due to sheer frustration? You'll never know because I won't tell. Still not bad for an open source US$5.00 game.

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